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Trashes

Trash heaps made for DeathLoop.
Tiling pattern made in Maya: dropping lowpolys (already textured) on a plane. Textures transfered with Substance Designer.
Some highpoly bases previously made by Mathieu Gasperin.
Part of the packagings (including cereal box) is designed by Aimé Jalon.

tiling texture + displacement, rendered in Marmoset

tiling texture + displacement, rendered in Marmoset

The version on the right is cleaner. It's the version you can see in-game. 
As the storytelling needed the waste to be recently discarded, the textures were replaced following this feedback.

The version on the right is cleaner. It's the version you can see in-game.
As the storytelling needed the waste to be recently discarded, the textures were replaced following this feedback.

clean version

clean version

Some objects were also modeled individually to be game props. They were added on top of the heaps.

Some objects were also modeled individually to be game props. They were added on top of the heaps.

4 different heaps models made with the tilling textures + props over it.

4 different heaps models made with the tilling textures + props over it.